Retail (RTL) Module


Jan 25, 2025

1. Retail Navigation & Menus

  1. Location Menu

    • Shows available locations to rent for retail.
    • Displays rental costs, overflow fees, and space availability.
    • Allows you to choose the store size and rental duration.
    • You must click Approve after submitting the rental to finalize it.
    • Includes a Map view to see the distances between locations (important for supply chain considerations).
  2. Procurement Menu

    • Lets you purchase finished goods from vendors.
    • Vendor terms and conditions (price, discount, lead time, stock availability) can change during the game.
    • You may need to switch vendors or use e-commerce if certain vendors run out of stock.
    • Purchase options (facilitator-configurable):
      • Immediate Delivery: Goods arrive right away.
      • Future Delivery: Schedule delivery for a specific future day.
      • Blanket Purchase: Place one order to be delivered in chunks (e.g., every day or every few days).
  3. Store Menu

    • Shows a visual layout of your store (front/store display area and back room).
    • In FMCG mode:
      • Goods arrive in smaller batches.
      • You can move items between the display area and back room (e.g., to manage expiration dates or stock rotations).
    • In Non-FMCG mode:
      • Typically one large batch; no back-room movement is required.
  4. Retail Sales & Price Menu

    • Displays day-by-day sales, cost of goods, and product details for each location.
    • You can adjust pricing, which dynamically affects customer demand—lower prices may increase sales volume, while higher prices yield higher margins but might reduce sales.
  5. Transaction Menu

    • Shows all transactions related to retail (rentals, procurements, etc.).
    • Remember: Each transaction or action (renting, procurement, changing rental contracts) must be Approved to take effect.
  6. Forecast Menu (If Enabled)

    • Provides a detailed demand forecast for each location and each product by day.
    • Helps you decide where to open stores and how much inventory to plan.
    • Alerts you to potential demand spikes or dips (e.g., holidays).
    • Note that the forecast demand is location-wide, not per team. If multiple competitors occupy the same location, the total demand is split among them according to price, marketing, and other factors.

2. Managing Rental Contracts

  • Once a space is rented, you can Manage Rental to change store size or contract duration.
  • If you have a long-term contract (e.g., 30 days), you cannot change the size mid-term.
  • Short-term (daily) contracts offer flexibility but typically come with no rental discounts.

3. Store Capacity & Overflow

  • Each product has a specific dimension; stores have a capacity (size).
  • If you exceed the store’s capacity, you pay overflow fees.
  • Aim to maintain store utilization close to 100% (avoid under- or over-utilization).
  • Too little stock can cause stock-outs, leading to lost sales when customers find nothing to buy.

4. Pricing, Competition & Marketing

  • Free-Market Dynamics:
    • Lowering price can attract more customers (especially if there are multiple competitors in the same location).
    • Raising price increases margin but risks losing customers to competitors.
  • Marketing:
    • Can drive more traffic to your store, potentially increasing sales.
    • The Marketing module (if enabled) provides intelligence on competitor locations, prices, and how customers respond.
    • You can subscribe to marketing reports to learn about competitor presence, customer demand, and price sensitivity in each location.

5. FMCG Special Considerations

  1. Quality Check (QC)

    • When purchasing stock in FMCG mode, players can choose to enable QC.
    • QC detects initial shortages or damaged items in a batch (e.g., if you ordered 10,000 units but only 9,999 are good, you pay only for 9,999).
    • Reduces wasted cost due to defective or missing products on arrival.
  2. Missing & Damaged Goods

    • Over time, products in a batch can become missing or damaged (stolen, broken, spoiled, etc.).
    • These items still appear in your batch quantity but cannot be sold.
  3. Stock Take

    • Performing a stock take clears out the missing/damaged products from your batches.
    • After stock take, your batch quantity accurately reflects sellable inventory.
    • Prevents carrying “phantom” stock that doesn’t actually exist.
  4. Batch Rotation & Expiry

    • You can move batches between the back room and the display area to manage expiry dates or promotions.
    • Proper rotation ensures fresher (or soon-to-expire) products are sold first.

6. Price Elasticity of Demand

  • Some products are more sensitive to price changes (high elasticity), while others are less sensitive (low elasticity).
  • Facilitator-defined elasticity settings mean you’ll have to discover which products can tolerate higher prices without significantly dropping in sales volume.
  • Identifying low-elasticity items allows for higher margins, while highly elastic products might require more competitive pricing to maintain volume.

7. Additional Notes

  • No Vendor Negotiation Yet: Currently, you must accept vendor terms (pricing, lead time, etc.) as is.
  • Approvals: Remember to approve all transactions (rentals, purchases, contract changes) before they take effect in the simulation.

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