We are proud to announce that our MonsoonSIM CEO and Founder, Mr. Abdy Taminsyah, will be speaking at Gamification Europe 2022!
Gamification Europe 2022 is a conference and networking event focused on gamification and engagement for professionals, run by Gamification+. With exclusive partner clients including Airbus Group, American Express, British Council, Allianz, HSBC, Intel and Del and many others, Gamification+ is a company that provides speaking, training, designing and consulting on gamification to clients worldwide.
Stepping foot into the month of March this year, Gamification+ is hosting the upcoming 5th edition of Gamification Europe, which features a 5-day online event (from 21st-25th of March) to draw together the experience and passion of the world’s greatest gamification practitioners, thought leaders and experts.
With over 1,000 attendees, speakers and sponsors taking part in this Gamification Europe 2022, the event aims to share the most useful, relevant and innovative content regarding gamification and game-based technologies.
Gamification Europe 2022 divides a vast array of interesting topics and disciplines across its 5-day event. Starting off this 21 March with Learning Experience Day, Gamification Europe 2022 also involves a Health and Well-Being Day on the 22nd, the Community Engagement Day on the 23rd, the Customer Experience Day on the 24th and the Employee Experience Day on the 25th.
MonsoonSIM CEO & Founder, Mr. Abdy Taminsyah, will be delivering an interactive and thought-provoking session regarding the real-time switching between gamification and simulation modes for effective experiential learning on the 1st day, Learning Experience Day. Designed to showcase what works in gamification of learning, to discover the latest thinking and thus lead to designing better and more effective gamified learning and education programs, the Learning Experience Day is the perfect setting for MonsoonSIM to explore its session topic.
The session will discuss, with live demonstration, how real-time switching between gamification and simulation modes enable effective, experiential learning for the students and learners. Experiential learning is done by doing, experimenting, interacting and exploring, where students apply the knowledge and concepts learnt in class towards real-life situations and issues.
While gamification is excellent in inspiring students to learn and explore, simulation is excellent for teaching specific situations. For example, to get the students to understand the concepts of logistics, it’s best to start with a logistics game. When the students have questions about a specific concept, such as auto-replenishment, the teacher can switch to simulation mode and run an auto-replenishment simulation to clarify the concept. In MonsoonSIM, a teacher can switch between gamification and simulation in real-time, transforming the teaching and learning of business concepts.
With countless fundamental business concepts applicable to any trading, distribution, eCommerce, manufacturing and service business, MonsoonSIM brilliantly wraps them all up into a business simulation with thirteen business departments. MonsoonSIM’s presentation will cover the enhanced quality of education able to be delivered in a classroom with the help of MonsoonSIM, allowing teachers to be facilitators and motivators that configure the “business world” that learners operate in, whilst learners themselves learn, interact, transact and compete in that very same immersive and virtual “business world”.
MonsoonSIM looks forward to taking part in the upcoming Gamification Europe 2022!