Albert Einstein once said that the measure of intelligence is the ability to change. In this world, not many have so successfully taken to adapting and evolving as much as humans have done, continuously striving for progress, change and advancements in every aspect of life; to be better, faster, smarter. Humanity has now reached the point in life where we’re creating more data than humans can comprehend, and along with it, new tools, like business simulation, are coming to the forefront.
When someone hears about business simulation, a few words certainly come to mind—Entrepreneurship; Decision-making; Gamification; Business processes and dynamics. To be precise, business simulation is all that and more. Whether it’s primary purpose is for business acumen training, to further education or prompt critical analysis from the users, business simulation is undoubtedly a stepping stone into a world of possibilities and potential and endless learning.
Perhaps what makes business simulations so effective is in its ability to enable students and learners, from all over the world and from different backgrounds, to interact, transact and learn in an immersive, virtual "business world". Within each simulation game, elements of teamwork, healthy competition and decisive actions with insightful feedback and practice through repetition is made possible.
Furthermore, business simulations can also be tailored to the specific needs of the students and learners, depending on the curriculum or subject of focus. This allows a combination of both strategic and training goals, ensuring a greater leap and acceleration when it comes to understanding the business knowledge and developing highly-valued soft skills within business management.
The hands-on learning approach towards learning that’s abundantly present in business simulations not only results in higher engagement and interaction amongst learners, but also makes learning fun and rewarding. Being able to apply the business concepts imparted within the classroom directly in the business simulation also enforces this learn-by-doing and experiential learning mindset. Furthermore, with business simulations recreating experiences in a real-world business environment, this also bridges the gap from business schools to the job market, where students are able to gradually adapt into the business culture via a safe environment free of risk.
With MonsoonSIM, the "learning" comes from participants running their virtual companies and operating immersivity in the business environment as defined by the facilitator. This empowers learners to take responsibility over their virtual business enterprise and the daily operational decisions they must make. MonsoonSIM’s experiential learning experience allows discovery of the inner-workings and interconnectedness between the various different business departments that act as the cogs and wheels to keep the business running smoothly.
Moreover, business simulations afford an ease and flexibility of teaching and learning that is difficult to be replicated by other learning models. Whether in a live classroom, a virtual classroom, hybrid learning or full eLearning module, business simulations are a platform that can be carried across all these and remain consistent in the quality of education delivered. The positive correlation between the students’ learning and results achieved can also be viewed through the built-in analytics inside the business simulation, which is particularly useful for the teachers and facilitators who mentor the students and keep track of their progress.
More than just for individual learning, however, business simulations are also a great platform to build networks and foster team-building. Collaborations, communications and interactions between the students and learners as they run their virtual company within the immersive simulation environment also contributes to creating a community of learners who share the same passion and curiousity in learning everything about business.
With that said, MonsoonSIM has all these advantages rolled into one business simulation and gamification education platform, though with certain additional, innovative features that take experiential learning via business simulation one step further. These include a convenient infrastructure built for easy learning and teaching, data analytics support with live data access in real-time, and having AI-based virtual teaching assistants to guide the learners and help the facilitators maximize the learning experience for students.
Unique to the MonsoonSIM AI-based learning platform, this business simulation also offers multiple teaching modes, allowing a real-time switching between gamification and simulation modes. The Dual Teaching Mode feature of gamification and simulation enables effective, experiential learning for students and learners. While gamification is excellent in inspiring students to learn and explore, simulation is excellent for teaching specific situations. For example, to get the students to understand the concepts of logistics, it’s best to start with a logistics game. When the students have questions about a specific concept, such as auto-replenishment, the teacher can switch to simulation mode and run an auto-replenishment simulation to clarify the concept.
In MonsoonSIM, teachers can switch between gamification and simulation in real-time, transforming the teaching and learning of business concepts. Teachers can now become facilitators and motivators, defining and configuring the “business world” where learners operate in, whilst learners themselves can learn in an immersive, virtual "business world" where they interact, transact and compete with robots and other learners.
To find out more about MonsoonSIM’s business simulation and how it facilitates a unique experiential learning, you are cordially invited to observe a live demo and see firsthand the switching in a typical experiential learning and teaching process at the Gamification Europe 2021 conference, where MonsoonSIM’s CEO and Founder, Mr. Abdy Taminsyah, will be delivering the presentation “Real-time switching between gamification and simulation modes for effective experiential learning”.